You can speed up the in-game clock, if you wish, which is a nice quality of life feature if you’ve only got a few moments spare. Moving the camera around feels natural, but even at the highest sensitivity it can feel a little slow and sluggish. In terms of gameplay, Airborne Kingdom is relatively simple to pick up, although we found the menu and overall UI to be a bit confusing at times in terms of its layout. Of course, you still need to keep in mind the city’s balance, so don’t go mad and start stacking a bunch of farms or warehouses down one end. Here, you can really flex your creative muscles and build whatever kind of city you desire want a pink city with bright green lights? Go right ahead. As it is, much of the focus is put firmly on resource management and expansion.Ĭaptured on Nintendo Switch (Handheld/Undocked)Įven with this in mind, the game includes a Creation mode if you’d prefer an even easier experience, which effectively does away with all the resource management that comes with the standard campaign mode. There does, in some ways, feel like the game lacks some depth it would have been nice to see a bit more focus put on actually maintaining your city, perhaps by fixing broken machinery or ensuring buildings and foliage don’t degrade. Compared to other city builders, it’s a fairly breezy experience as you grow your population, you can send out dozens of workers at a time to gather resources, so you'll never really find yourself stretched in terms of difficulty. Ultimately, your goal is to build your population up to 150 and visit each of the game’s kingdoms to earn their favour to become the most prosperous city around. Gaining access to new abilities and structures is also performed by visiting the world’s twelve kingdoms taking on quests and helping them with their own development will in turn grant you with unique resources, structural blueprints, and other nifty perks. Learning new tricks of the trade takes a certain amount of in-game hours, and you can only ever learn one new thing at a time, which we assume is to ensure you’re not overwhelmed with the game’s generous helping of options. Gaining access to new structures and perks requires research, which you can access at any time during the campaign. Again, an imbalanced society is an unhappy society, and if you happen to take it too far, you run the risk of destroying your city entirely.
You can alleviate this by placing wings, balloons, and other ‘floaty’ objects to offset the weight from the structures. Build too many structures on one side, and you’ll find the city will start to keel over. The key aspect to keep an eye on when building your city, however, is how the structures and pathways affect the overall balance. For example, workers really don’t like it if they have to live near Adobe Kilns due to the fumes, which will directly affect their overall levels of happiness. As you progress through the game you’ll need to consider where these settlements are located in relation to other structures. So, utilising wood from nearby forests you can start erecting settlements, with each house providing shelter for one worker.
Your first point of call will be to ensure that your workers have somewhere to stay.
Once you have the necessary resources in place you can start expanding your city.